Choose AI for the parts it can improve
AI can support concept exploration, stylised scenes, backgrounds, motion elements, faceless sequences and versioning. Use real product capture when the interface or game experience is the proof. Use real creators when the message depends on genuine personal experience or endorsement.
Write the production method into the concept. A plan that changes from real footage to synthetic material halfway through review can create rights, disclosure and trust problems that the original brief never addressed.
Compare short-form production methods before deciding which parts of the asset need generation.
Keep factual evidence outside the generative layer
Store approved offer terms, interface captures, market eligibility and responsible-play language in controlled source files. Generated scenes should not invent a balance, result, game interface or player outcome. Composite exact product evidence deterministically when it needs to appear.
Every factual element needs an owner and source date. When the product changes, the team can identify affected assets instead of visually inspecting an entire library and guessing what is stale.
Do not manufacture a customer's experience
Do not present synthetic people as real players, reviewers or witnesses. Avoid first-person outcome claims, fabricated testimonials and scenes that imply typical winnings. If a concept uses an avatar or constructed character, review whether disclosure is necessary in the target context.
Voice, likeness and training-source rights need explicit review. A technically possible edit is not automatically authorised for commercial use.
Use human-led UGC production when the message depends on a real person demonstrating the product.
Put gates between generation and delivery
Review anatomy, hands, interfaces, symbols, flags, cards, screens, text and product representations at full resolution. Then inspect the image or sequence inside the actual edit, where a crop or rapid transition can hide an error during casual review.
Use one correction at a time. Regenerating an entire scene to fix a small issue can introduce new errors and make approvals difficult to compare. Preserve accepted frames and version history.
The same gambling campaign review controls still apply when a production step uses AI.
Change one meaningful variable per test
AI makes variation easy, which can encourage undisciplined output. Define whether a version changes the hook, visual world, pacing, proof or call to action. Keep other components stable when the goal is learning.
Reject variants that are merely different. A production library should cover distinct audience questions and campaign roles rather than fill folders with cosmetic alternatives.
Treat synthetic assets as production inputs, not finished ads
Run the same market, platform, advertising and responsible-play review used for human-shot creative. Record the model-assisted elements, source assets, editor, approvals, rights and final destination.
Archive the approved master and the prompt or production specification without exposing confidential account data. That makes future revisions traceable and avoids relying on memory when the team returns to a concept.
AI video governance gates
| Component | What to record |
|---|---|
| Concept | Why AI is appropriate and what remains real |
| Inputs | Approved facts, captures, rights and prohibited claims |
| Generation | Model-assisted elements and version record |
| Human QA | Artifacts, product truth, disclosure and compliance |
| Release | Final master, destination, owner and revision path |
Sources and further reading
Use these primary references alongside the operating recommendations above. Platform and jurisdiction requirements should be checked again before a campaign launches.
